[스마이트 : SMITE]에 관한 유용한 정보입니다.
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출처 : http://forums.battle.net/thread.html?topicId=10971909421&sid=3000
스마이트에 적용되는 것들
- Bonus damage from STR (each point of STR adds 1% ED) (new for 1.10)
NOTE: Bonus damage is *not* based on the weapon type (e.g. for daggers each point of DEX adds .75% ED along with a similar bonus for STR). See Tommi's page for details: http://users.tkk.fi/~tgustafs/weapondamage.html#DamageBonuses (Verified by Technomage-C01) (Thanks to Technomage-C01 and Saken)
- +Skills (increase damage a LOT)
- Crushing Blow (including CB on the weapon: e.g. "Black" runeword)
- Weapon range (Thanks to Talamek for verifying this in 1.11)
- Weapon speed (see below)
- Life Tap (charges can be found on wands and daggers, save this for tough spots)
- Freezes Target (including from the weapon: e.g. Sureshrill Frost)
- Hit Blinds Target (From all gear, including the weapon and the shield)
- Slow (including from the weapon: e.g. Pompeii's Wrath)
- % Chance to (including from the weapon)
- Prevent Monster Heal
- Open Wounds (new for 1.10)
NOTE: Open Wounds does *not* work when a monster is at full health. This means that, if you are Smiting an undamaged Physical Immune, Open Wounds won’t take effect and you cannot rely on this method to kill a Physical Immune (of course, you could use a weapon like “Crescent Moon” which has a CtC Static Field…). (Thanks to Kryo2 for bringing this to my attention and thanks to Adeyke for testing).
스마이트에 적용되지만 상태정보창에 표시되지는 않는 것들
- Enhanced Damage which is off-weapon (thanks to Grimble for bringing this to my attention: thanks to Mikeandroe for helping test) (new for 1.10)
Note: The %ED actually does *sort of* display. Each 100% ED increases damage displayed by 1. (Thanks to Talamek for testing in 1.11)
The following items increase the shield damage: Redeemer, Astreon's Iron Ward, Stone Crusher, "Grief" runeword (Redeemer confirmed by Stopherson) (new for 1.10)
- Damage +X, which is the attribute that the above items have, is added directly to the shield damage just like the Holy Shield bonus. This means that any %ED bonuses which work with Smite will apply (e.g. Fanaticism). (Thanks to Mikeandroe for helping test).
스마이트에 적용되지 않는 것들
- Leech (life/mana)
- Deadly Strike/Critical Strike (confirmed by both Oramin and Vash-dm independently in 1.11)
- Knockback (apart from the standard Knockback on the skill)
- Elemental damage from equipment or charms
- Elemental damage from auras (e.g. Holy Shock) (the area effect will still work, just not the applied damage)
- Poison damage from charms or the Venom proc on "Treachery" (tested by Oramin in 1.12) or on "Grief" (tested by Greentea101 in 1.12)
- Magic damage from Sanctuary (note that I haven’t verified this for 1.10+ but I don’t see any reason it should have changed: the area effect will still work, just not the applied damage) (added on behalf of gibbousmoon)
- Gear and charms that add a set amount of damage (verified by SSJPunk) except for those items which have the Damage +X attribute (e.g. WarTravs will *not* add damage to Smite except for the STR bonus)
- Enhanced Damage on the weapon
- Enhanced Damage to Demons (e.g. Laying of Hands) (Thanks to Bonkshasa, Posterboy, and Talamek for testing)
- Enhanced Damage to Undead (Thanks to Talamek for testing in 1.11)
스마이트 공격 속도에 영향을 주는 것들
- Base weapon speed (odd but true)
- % EIAS from Fanaticism
- IAS in gear
- 6 프레임 Smite is the fastest possible
스마이트 데미지 계산기 (Excel file)
http://www.theamazonbasin.com/d2/resources/smitedamagecalculator.xls
- 글의 게시자도 이 파일과 다운로드하는 웹 호스트를 보장하진 않는다 합니다 : This is an Excel file and while I have tested a previous version on my system I do not guarantee that either the file or the hosting location is safe (although I tend to trust The Amazon Basin).
- Here's a link to another Excel Smite damage calculator, this one by Ernir:
http://www.baronsbazaar.invisionzone.com/ernir/
무기 속도 계산기
http://diablo3.ingame.de/tips/calcs/weaponspeed.php?lang=english
마지막으로, 60초안에 우버디아 잡는 법
How to Kill the Clone in Under 60 Seconds Using Smite. version 1.12
This is a pretty straightforward method. I will explain how I did it and let the reader determine how best to adapt it. Note: I was using my Hammerdin with this method and not a Smiter.
I had two shields, a Herald of Zakarum and an elite Paladin shield with +2 skills.
In weapon 1, I had a knout with the "Black" runeword (thul + io + nef).
In weapon 2, I had a flail with the "Malice" runeword (ith + el + eth).
I had 1 point in Smite, 1 point in Fanaticism, and max Holy Shield.
Hit UberD with a Smite blow while wielding weapon 2. This should be easy enough as Smite ignores defense and blocking. By hitting him with the "Malice" weapon equipped you cause the Prevent Monster Heal on the weapon to be applied to him.
Now switch over to the "Black" weapon. I picked a knout because it is already a very fast weapon and weapon speed affects the speed of a Smite attack. The "Black" runeword has 40% chance of Crushing Blow, which is also applied to a Smite attack. This will very quickly him down to a sliver of life. After that it is just a matter of drinking potions while waiting for him to die.
Note: Prevent Monster Heal does not work on the Pandemonium Ubers (according to Talamek, it still works on the Clone). To get a similar effect for the Pandemonium Ubers, use gear that has Open Wounds on it. (Thanks to gta-maloy] for the information) (new for 1.11)
출처 : http://forums.battle.net/thread.html?topicId=10971909421&sid=3000
============================================================================================
가독성을 위해 시간이 '많이' 난다면 번역도 해볼 예정입니다. ㅎㅎ
아마 고수분들이 잘 알고 계시겠지만 저를 비롯하여 몇가지 모르는 분들도 있을거라 생각하고 올립니다.
유용한 정보 되시길 바라며, 즐겜하세요~
스마이트에 적용되는 것들
- Bonus damage from STR (each point of STR adds 1% ED) (new for 1.10)
NOTE: Bonus damage is *not* based on the weapon type (e.g. for daggers each point of DEX adds .75% ED along with a similar bonus for STR). See Tommi's page for details: http://users.tkk.fi/~tgustafs/weapondamage.html#DamageBonuses (Verified by Technomage-C01) (Thanks to Technomage-C01 and Saken)
- +Skills (increase damage a LOT)
- Crushing Blow (including CB on the weapon: e.g. "Black" runeword)
- Weapon range (Thanks to Talamek for verifying this in 1.11)
- Weapon speed (see below)
- Life Tap (charges can be found on wands and daggers, save this for tough spots)
- Freezes Target (including from the weapon: e.g. Sureshrill Frost)
- Hit Blinds Target (From all gear, including the weapon and the shield)
- Slow (including from the weapon: e.g. Pompeii's Wrath)
- % Chance to (including from the weapon)
- Prevent Monster Heal
- Open Wounds (new for 1.10)
NOTE: Open Wounds does *not* work when a monster is at full health. This means that, if you are Smiting an undamaged Physical Immune, Open Wounds won’t take effect and you cannot rely on this method to kill a Physical Immune (of course, you could use a weapon like “Crescent Moon” which has a CtC Static Field…). (Thanks to Kryo2 for bringing this to my attention and thanks to Adeyke for testing).
스마이트에 적용되지만 상태정보창에 표시되지는 않는 것들
- Enhanced Damage which is off-weapon (thanks to Grimble for bringing this to my attention: thanks to Mikeandroe for helping test) (new for 1.10)
Note: The %ED actually does *sort of* display. Each 100% ED increases damage displayed by 1. (Thanks to Talamek for testing in 1.11)
The following items increase the shield damage: Redeemer, Astreon's Iron Ward, Stone Crusher, "Grief" runeword (Redeemer confirmed by Stopherson) (new for 1.10)
- Damage +X, which is the attribute that the above items have, is added directly to the shield damage just like the Holy Shield bonus. This means that any %ED bonuses which work with Smite will apply (e.g. Fanaticism). (Thanks to Mikeandroe for helping test).
스마이트에 적용되지 않는 것들
- Leech (life/mana)
- Deadly Strike/Critical Strike (confirmed by both Oramin and Vash-dm independently in 1.11)
- Knockback (apart from the standard Knockback on the skill)
- Elemental damage from equipment or charms
- Elemental damage from auras (e.g. Holy Shock) (the area effect will still work, just not the applied damage)
- Poison damage from charms or the Venom proc on "Treachery" (tested by Oramin in 1.12) or on "Grief" (tested by Greentea101 in 1.12)
- Magic damage from Sanctuary (note that I haven’t verified this for 1.10+ but I don’t see any reason it should have changed: the area effect will still work, just not the applied damage) (added on behalf of gibbousmoon)
- Gear and charms that add a set amount of damage (verified by SSJPunk) except for those items which have the Damage +X attribute (e.g. WarTravs will *not* add damage to Smite except for the STR bonus)
- Enhanced Damage on the weapon
- Enhanced Damage to Demons (e.g. Laying of Hands) (Thanks to Bonkshasa, Posterboy, and Talamek for testing)
- Enhanced Damage to Undead (Thanks to Talamek for testing in 1.11)
스마이트 공격 속도에 영향을 주는 것들
- Base weapon speed (odd but true)
- % EIAS from Fanaticism
- IAS in gear
- 6 프레임 Smite is the fastest possible
스마이트 데미지 계산기 (Excel file)
http://www.theamazonbasin.com/d2/resources/smitedamagecalculator.xls
- 글의 게시자도 이 파일과 다운로드하는 웹 호스트를 보장하진 않는다 합니다 : This is an Excel file and while I have tested a previous version on my system I do not guarantee that either the file or the hosting location is safe (although I tend to trust The Amazon Basin).
- Here's a link to another Excel Smite damage calculator, this one by Ernir:
http://www.baronsbazaar.invisionzone.com/ernir/
무기 속도 계산기
http://diablo3.ingame.de/tips/calcs/weaponspeed.php?lang=english
마지막으로, 60초안에 우버디아 잡는 법
How to Kill the Clone in Under 60 Seconds Using Smite. version 1.12
This is a pretty straightforward method. I will explain how I did it and let the reader determine how best to adapt it. Note: I was using my Hammerdin with this method and not a Smiter.
I had two shields, a Herald of Zakarum and an elite Paladin shield with +2 skills.
In weapon 1, I had a knout with the "Black" runeword (thul + io + nef).
In weapon 2, I had a flail with the "Malice" runeword (ith + el + eth).
I had 1 point in Smite, 1 point in Fanaticism, and max Holy Shield.
Hit UberD with a Smite blow while wielding weapon 2. This should be easy enough as Smite ignores defense and blocking. By hitting him with the "Malice" weapon equipped you cause the Prevent Monster Heal on the weapon to be applied to him.
Now switch over to the "Black" weapon. I picked a knout because it is already a very fast weapon and weapon speed affects the speed of a Smite attack. The "Black" runeword has 40% chance of Crushing Blow, which is also applied to a Smite attack. This will very quickly him down to a sliver of life. After that it is just a matter of drinking potions while waiting for him to die.
Note: Prevent Monster Heal does not work on the Pandemonium Ubers (according to Talamek, it still works on the Clone). To get a similar effect for the Pandemonium Ubers, use gear that has Open Wounds on it. (Thanks to gta-maloy] for the information) (new for 1.11)
출처 : http://forums.battle.net/thread.html?topicId=10971909421&sid=3000
============================================================================================
가독성을 위해 시간이 '많이' 난다면 번역도 해볼 예정입니다. ㅎㅎ
아마 고수분들이 잘 알고 계시겠지만 저를 비롯하여 몇가지 모르는 분들도 있을거라 생각하고 올립니다.
유용한 정보 되시길 바라며, 즐겜하세요~